WebDec 16, 2024 · 9 Herbalism Kit. The herbalism kit is one of the most useful tools in Dungeons & Dragons. This tool allows you to gather identify, gather, and apply different types of herbs, as well as create antitoxins or healing potions. In addition to that, herbs can act as ingredients for cooking or creating other useful items with alchemist's supplies and ... WebDec 4, 2024 · Alchemist's Supplies, Calligrapher's Supplies, Mason's Tools, Poisoner's Kit, Smith's Tools, Thieves' Tools, Tinker's Tools. The character is a clan craftsman who's defecting from duergar society in order to start a worker's revolution. Anything crafty seemed like a decent fit. GMMichael Guide of Modos Dec 2, 2024 #7 NaturalZero said:
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WebJan 22, 2024 · The Basic Rules for DnD 5e describe thieves’ tools as follows: This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. WebIt contains a pot with stand, a pan. An option to have 3 sets of spoons, forks, and knives, or the amount of PC's - 1 amount of utensils for bigger parties. It also includes a ladle, tinderbox, salt, pepper, and a few other spices. Anyone who eats a meal made from this kit is granted a dice roll of health proportionate to the meal (for example ... tp portland
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WebJan 19, 2024 · If you want your character to know what they're doing while working a mine, call it proficiency (mining tools) and give those tools the same cost as smithing tools for instance. Put whatever you think is appropriate in there, but don't worry too much about it. WebJan 17, 2024 · Aside from the forge and anvil, which you can't carry around without without high-level magic, Smith's tools would include different kind of hammers and pliers and … WebApr 5, 2024 · The rules for crafting are very, very open to DM discretion. Basically the only hard requirements in the rules are "proficiency with artisan tools" , "spent (base cost / 2) GP on material" and "use (cost / 5) days (PHB) / (cost / 50) weeks (XGtE)". In the Forgotten Realms a week has 10 days, so XGtE and PHB take an equal amount of time. tpp outdoor education